From geometry to visual storytelling.
It all starts with a simple shape: sphere, cylinder, torus. Assembled in Cinema 4D, transformed using Volume Builder, textured in Redshift, these modules become characters.
That’s what character design is all about: playing with codes to create instant emotion.
An educational approach rooted in production.
These creations are born in class. I develop them alongside my teaching modules at design school, where I introduce students to:
- Simple organic modeling through the assembly of primitives,
the exploration of stylized textures with Redshift, the construction of animated loops that are readable, engaging, and ready for digital use. - Teaching 3D also means producing exemplary, visually powerful content that can live outside the classroom.